Susie’s Big Idea:
Students used bioengineering and biomimicry to replicate human body organs and systems. They learned about various disorders and how these disorders affect the body, then explored the ways scientists and engineers are working to help the people affected. Students used programming to design sensors to create a glucose monitor, a pH sensor, an insulin patch and a bionic hand. They learned about and participated in the engineering design process, presented their designs to the class, made revisions, and tested again. The projects showed students that failure is normal and necessary in the development of innovative concepts. Students were enabled to learn science and engineering concepts while practicing the soft skills that will benefit them in life as well as the classroom.
Susie loves any activity that involves being outside – especially rock climbing.