Suzanne’s Big Idea: Suzanne’s project hopes to engage students’ interest in electronics and programming through computational thinking. So far, her students have learned basic coding and have designed and 3D printed their own version of Google’s VR (virtual reality) cardboard.
Students leverage technology to take an active role in choosing, achieving and demonstrating competency in their learning goals, informed by the learning sciences. Students critically curate a variety of resources using digital tools to construct knowledge, produce creative artifacts and make meaningful learning experiences for themselves and others.
Interesting Facts: Suzanne rescues animals, ranging from a wolf hybrid to a very large tortoise. Suzanne has taught herself many things including how to do 3-D design modeling.