Suzanne’s Big Idea: Suzanne’s project engaged students’ interest in electronics and programming through computational thinking. Her students learned basic coding and designed and 3D-printed their own version of Google’s VR (virtual reality) cardboard.
Students leveraged technology to take an active role in choosing, achieving and demonstrating competency in their learning goals, informed by the learning sciences. Students critically curated a variety of resources using digital tools to construct knowledge, produce creative artifacts and make meaningful learning experiences for themselves and others
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Interesting Facts: Suzanne rescues animals, ranging from a wolf hybrid to a very large tortoise. Suzanne has taught herself many things including 3-D design modeling.